I love Thief and its a franchise that took me completely by surprise. So about 2 and a half years ago, it was around the end of Summer/beginning of Fall of 2021. The previous Summer I had beaten System Shock 2 for the first time and a few weeks prior to playing Thief I beat Deus Ex. But then my laptop of 3 years overheated and the entire hard drive was destroyed while playing Witcher, which was apparently too much for my laptop to handle. When I got it back from getting repaired, I decided to play Thief since I liked Deus Ex and System Shock 2 and Thief seemed like a game I would enjoy, plus it wouldn't require as much power as Witcher to run. Thief was kind of a hard game to get into at first, it felt difficult, enemies would hear you if you walked on hard surfaces, you could easily die in a few hits if you got into sword fights, levels were designed very non linear and it was easy to get lost, and most of all, you had limited resources and items to work with. But that's the brilliance of Thief, all you need is a blackjack to knock the guards out and a good layout of the room and patrol patterns of the guards and you are golden.
One of the many reasons why 1998 was such a groundbreaking year for gaming is Thief: The Dark Project, a game that helped invent what's now commonly referred to as the stealth action genre. As to why to paid 55 dollars to purchase Thief: The Dark Project if you possibly can produce your personal code and then have fun with the game % free. Multiple Dark Souls modders including the creator of Daughters of Ash have teamed up and announced Nightfall, a giant mod intended to be a sequel to Dark Souls with a new world map, a faster combat system, retextured enemies with modified animations, new lore and new NPCs with new voice acting. Based upon the Dark Engine, the game brought many new ideas and technological achievements to the software industry when it was released.