That Cameroon 1990 was a great team though. Maybe the best African team ever.
Each subsequent year has seen the event grow, and, while the event was hosted in Korea until 2003, it has been held in several major cities around the world since then, including San Francisco (United States) in 2004, Singapore in 2005, Monza (Italy) in 2006, Seattle (United States) in 2007, and Cologne (Germany) in 2008. When Cologne hosted the WCG, the participants numbered as many as 800 from 78 countries, and the total prize for the Grand Finals soared to $470,000 (World Cyber Games 2008). Because contestants must progress through preliminary rounds in their own countries in order to qualify for the WCG Grand Finals, organizers claimed that more than 1 million gamers worldwide entered the national preliminary rounds (Games Press 2008). Coverage of the event was available via the WCG television Web site, and selected reports appeared in media outlets internationally, including BBC News and CNN International (Hutchins 2008). Games played cover different genres, including FPS (Counter-Strike), sports (FIFA Soccer), and realtimer strategy (StarCraft); Korea has led the competition with an overall 16 gold medals cumulative from 2001, followed by Germany (10) and the United States (10) (World Cyber Games 2008). Gaming is conducted through networked computers, which are designed to communicate beyond national boundaries via the Internet. While the WCG takes place in a single location using a local area network, the games played, such as Counter-Strike and Warcraft, are played competitively and informally by, and between, tens of thousands of gamers situated around the globe on a daily basis (Hutchins 2008, 862). Sport leagues held in Korea and by the WCG have many different characteristics. Korean eSports has progressed beyond a cultural phenomenon among youth and has become one of the major digital businesses in Korea. With hundreds of thousands of viewers and fans, more than ten media-broadcasted online game competitions, and many large corporate sponsors, online gaming has become one of the most popular cultural and business entities in Korea, while the WCG operates on a much smaller scale and is seen as a festival for game maniacs around the world.